Game block of nonmagnetizable material having a magnetizable strip concealed in one end thereof



June 28, 1949. E. R. MUNN 2,474,365

GAME BLOCK OF NONMAGNETIZABLE MATERIAL 'HAVING A v MAGNETIZABLE STRIPCONCEALED IN ONE END THEREOF Filed Jan. 28, 1946 g |l||||l|||||l||||||l2 E llllllllllllllllHl v Patented June 28, 1949 UNITED STATES PATENTOFFICE GAME BLOCK OF NONMAGNETIZABLE MA- TERIAL HAVING A MAGNETIZABLESTRIP CONCEALED IN ONE END THEREOF 3 Claims. 1

The invention as described herein, and illustrated in the accompanyingdrawings, consists of a game, an object of which is to provide anamusing and interesting game for two persons.

Another object of the invention is to provide a game played with magnetsand pieces in which metal is concealed in one end thereof.

Another object of the invention is to provide a game board with spacesplotted thereon and blocks provided with metal concealed in one endthereof and magnets through which the blocks may be moved.

A primary object of the invention is the provision of means whereby agame may be played by two persons, the result of the game depending uponthe player having the best memory.

It is also the purpose of this game to provide means for training thememory and sharpening the wits of players thereof.

Other features and advantages will become more readily apparent from thefollowing description and the accompanying illustrative drawings inwhich:

Figure 1 is a plan view of a game board,

Figure 2 is an edge view thereof,

Figure 3 is a plan view of one of the game blocks or men,

Figure 4 is an enlarged sectional view taken on line l4 of Figure 3, and

Figure 5 is a plan view of a magnet used in the game.

While one embodiment of the invention is illustrated in the abovereferred to drawings, it is to be understood that they are merely forthe purpose of illustration and that various changes in construction maybe resorted to in the course of manufacture in order that the inventionmay be utilized to the best advantage according to circumstances whichmay arise, without in any way departing from the spirit and intention ofthe device, which is to be limited only in accordance with the appendedclaims. And while there is stated the primary field of utility of theinvention it remains obvious that it may be employed in any othercapacity wherein it may be found applicable.

This invention consists of a board II! on one side ll of which isplotted two rows l2 and I3 of spaces I4 and IS, the former being coloredred and the latter row colored blue and on the other side l6 are twosimilar rows I1 and I8 of spaces l9 and 20, the first row I9 beingcolored red and the inner row 20 being colored blue. There are six ofthe said spaces in each of said rows 12, I3, I1 and l8.

There is also provided twelve elongated men or blocks 2|, each of a sizeand shape to conform to the said spaces l4, l5 and I9 and 20 and areadapted to be seated thereon in the playing of the game.

The said blocks 2| are rectangular and have concealed in one end 22 ametal plate 23 aifinitive of a magnet, whereby that end of the block maybe picked up by the magnet 25 which has no affinity for the other end24. The said blocks 2! are of a length such as when the magnet is placedupon end 24 of the block it will not adhere thereto. Six of said blocksare provided with red colored ends 26 and 21 and the other six with bluecolored ends 28 and 29 in order to correspond with the coloring of thespaces l4 and 20 respectively.

Rules for playing the game This game is for two players and is playedwith the men 2| and 2|, the blue tipped men being placed on the bluespaces 20 and the red tipped men upon the red spaces l4 adjoining thecenter 30 of the board ll. Each player (one called the red player andthe other the blue player) takes a horseshoe magnet 25 and one playerstarts the game by attempting to lift up a man of his opponent with themagnet and if he succeeds he places it on a space of the row of spacesadjoining his end of the board. If he succeeds he continues until hefalls by tryin to pick up a man from the end 24 of a man and thus failsand loses his turn. The other player starts play ing. Each player mayquickly retrieve his men taken by the opponent if he remembers the endof the man by which it was taken from him and return them to his owncolumn of spaces.

When either player takes all of his opponents men he wins the game.Players may use their judgment as to whether to play upon an opponentsman or attempt to retrieve one of his own men which has been taken fromhim.

It will thus be seen that the game requires the skill of memory as theplayer being fortunate enough to memorize the end of a man which hasbeen picked up by his opponent and the direction in which it was laidupon his opponent's goal line he can readily retrieve the same when histurn comes to play.

From the foregoing specification it wil1 become apparent that theinvention disclosed will adequately accomplish the functions for whichit has been designed and in an economical manner and that itssimplicity, accuracy and ease of operation are such as to provide arelatively inexpensive device considering what it will accomplish andthat it will find an important place in the art to which it appertainswhen once placed on the market.

It is thought that persons skilled in the art to which the inventionrelates will be able to obtain a clear understanding of the inventionafter considering the description in connection with the drawings.Therefore, a more lengthy description is regarded as unnecessary. A

Changes in shape, size and rearrangement of details and parts such ascome within the purview of the invention claimed ma be'res'orted to, inactual practice, if desired.

Having now described the invention that which is claimed to be new anddesired to be procured by Letters Patent is:

1. A game piece comprising a symmetrical block of non-magnetizablematerial having opposite end portions, a magnetizable strip recessed oneend of said block, and similarly colored taps of non-magnetiz'ablematerial carried by the ends of said block.

2. In a game apparatus including a game board having a plurality ofcolored areas thereon and "a in'agnet adapted to move game pieces intoand out of the colored areas in said game board; a game piece comprisingan elongated block of n-r'nagnetizable material, and a magnet'i'zable "srip concealed in one end of said block, the "ends of said block being sospaced as to prevent the ends of th magnet from extending between'both'ends of the block at the same time whereby "a player must selectthe end of the block having the strip concealed therein before themagnet can 4 be manipulated to move the block to a selected colored areaon the game board.

3. A game apparatus comprising first and second sets of game piecesadapted to be employed in conjunction with a game board that is dividedinto a pair of playing areas, all of said game pieces beingsubstantially rectangular and each having a magnetiaable strip in oneend thereof adapted to be attracted to a magnet for moving the gamepieces, player indicating caps on the ends of said game pieces, the capson the first set of game pieces being of one fcolor and the caps of thesecond set of game pieces being of another color, said game piecesadapted to be moved by a magnet to a-selected playing area.

ELVIN R. MUNN.

REFERENCES CITED The following references are of record in the file Ofthis pa-tent:

UNITED STAT-ES PATENTS Number Name Date 688,900 Flfoepfer Dec. I7, 1901#923,337 Hammarlund Aug. 29, 1965 934,179 Jackson Sept. 14, 19091,024,704; Snyder Apr. 30, 1912 1 347382 Karro July 20, 1920 reta ns:QldWay Sept. .30, 1924 l, 88,9 Pingledine r Nov. 29, 1932 1,976,065Forkner Oct. '9, I93 ;2, 08 1, 0 2O Sass May 18, 1937 2101.764 SwartDec. 7. 1937

